05 · Ideate Innovation × Precision Medicine Lab
Biofutures: Design Thinking for the Planet and Beyond
A three-phase futuring programme for World Interaction Design Day 2024: designers and scientists built fictional worlds together, turned them into a card deck, and used it to teach a room in Peshawar to imagine biofutures.
- Sector
- Speculative Design / Facilitation
- Role
- Workshop Designer & Lead Facilitator
- Type
- Futuring workshops · Card deck · Community programme
- Year
- 2024
- Tools
- Figma · Miro
Fig. 05 · Speculative Design / FacilitationOverview
World Interaction Design Day 2024 asked what new dimensions should be added to design. At Ideate, I chose biology, and partnered with Precision Medicine Lab, a federally funded research lab in Peshawar, to build a programme around it. The result was three layered workshops: an internal one that built the toolkit, a public one that used it, and a retro that dissected what happened.
The Problem
Biotech is widely called the next wave after AI, but the local design community has almost no shared vocabulary with the scientists driving it. And the stakes are real: 96% of medicines in Pakistan are not tailored to the local population, because clinical trials are run and approved elsewhere. Before anyone can design better biofutures, they need practice imagining them at all.
The future exists first in imagination, then in will, then in reality.
Barbara Marx Hubbard, from the workshop's opening
Approach
- 01
Start in the lab, not the studio: an introductory call and a full-day visit to Precision Medicine Lab, meeting the scientists and touring the wet lab, data lab, space biology, and skunkworks teams.
- 02
Design and facilitate an internal worldbuilding workshop where designers and scientists imagine future worlds together, then turn that raw material into a futures card deck.
- 03
Host the public workshop in Peshawar, where interdisciplinary teams use the deck to build worlds and pitch biodesign interventions, then close the loop with a public retro on Interaction Design Day itself.
Starting in the lab, not the studio
IxDD's 2024 theme was Adding Dimensions. I pitched biology as ours, and reached out to Dr. Faisal Khan at Precision Medicine Lab, a research lab sitting inside one of the region's largest medical hubs. Before designing anything, I spent a day there: the space biology team studying astronaut health, the wet lab growing cell cultures from local biopsies, the data lab training AI to detect cancer, and skunkworks turning microbes into pigments. That visit set the brief. The lab had world-class science and no design community around it; we had designers who had never spoken to a scientist.
Phase one: building worlds with scientists
In September, I ran a virtual worldbuilding session with thirteen co-designers: Ideate's design team and PML's scientists in one Miro board. In small groups we built fictional future worlds, defined what was causing big changes in each, and identified the tensions worth designing for. The scientists kept the biology honest; the designers kept the worlds habitable. Everything produced here became raw material for the next phase.

A card deck built from those worlds
I distilled the worlds, drivers, and signals from phase one into a futures card deck, designed in Figma and printed for the event. Cards are grouped into categories and revealed in stages: teams get two to set the scene, one to complicate it, and two more to complete their world. The staged reveal keeps groups improvising together instead of settling on their first idea.


Seven categories, one system
The finished deck spans seven categories of change, one card shown here from each. Every card names a single future, from circular economies to CRISPR to space migration, so a team can hold a whole world in one hand of cards instead of an abstract brief. Hover a card to flip it, the way it plays at the table.







Phase two: the workshop in Peshawar
Around twenty participants came to the public workshop: designers, researchers, architects, and policy people. Dr. Faisal opened with the science; I ran the futuring. Teams drew their cards, built their worlds, visualized them, and pitched biodesign interventions for the futures they had imagined, each answering one question: what is one thing you can do today to make your world a reality?




What the teams made
Every group presented a coherent world with a biodesign intervention inside it. The tables filled with worksheets, hand-drawn worlds, and sticky-note storms.



Phase three: dissecting design
On September 26, Interaction Design Day itself, we closed the loop with Dissecting Design, our online discussion series. With PML we unpacked what happens when biodesign's constraints meet design thinking's optimism, which industries feel it first, and what a design community owes the planet it designs on.
Outcome
Around twenty people from design, research, architecture, and policy spent an afternoon building futures they had never been asked to imagine, and left with a method they could reuse. The deck survives as a standalone toolkit, and the collaboration built a working bridge between Peshawar's design and biotech communities on the day the global design calendar was watching.
3
Workshops run
13
Co-designers
~20
Participants

